:: Home  ::  Downloads  ::  Your Account  ::  Forums  ::
Please Help Support Ghost Hounds!
HELP KEEP OUR SERVERS ONLINE!
Make donations with PayPal!
Donat-o-Meter Stats
January´s Goal: $105.00
Due Date:   Jan 31
Gross Amount: $0.00
Net Balance: $0.00
Left to go: $105.00

©
Donations
 
SITE INFO
Your IP: 38.103.63.60

Welcome, visitor
Nickname

 
Password

 

· Register
· Lost Password
Server Date/Time
9 January 2009 06:16:28 MST (GMT -7)
 
SHOUT BOX!

Only registered users can shout. Please login or create an account.
 
Sponsored Links
 
GHOST HOUNDS: Forums

Ghost Hounds :: View topic - Developing New Ghost hunting tech

 Forum FAQForum FAQ   SearchSearch  UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
Developing New Ghost hunting tech

 
Post new topic   Reply to topic    Ghost Hounds Forum Index -> GHOST HUNTING TECH
View previous topic :: View next topic  
Author Message
MaxJenius
New Entity
New Entity


Joined: Jun 23, 2007
Posts: 9
Location: Macross

PostPosted: Sun Oct 14, 2007 7:22 pm    Post subject: Developing New Ghost hunting tech Reply with quote
 
Hi peoples. A quick intro. I'm Ken... aka Max. Rhetta's (Star's) quiet hubby.

Now to the point of the post.

In my opinion, ghost hunting tech is still very primative. Sad The biggest problem I see, is that even the best equipment that we use these days give us no more than one or two dimensions of data.

Trifold meters, temperture gauges, sound equipment... all one dimensional. Video cameras, two dimensional. They give images for height and width. They all are missing the third dimension.

Okay, right now what I'm going to suggest isn't going to be cheap, so it is mostly going to be dream material.

Anyway, here goes.

Problem #1.
"Did you hear that?" "Where is it coming from?"
Audio is great for the "oooo" factor... The problem is that microphones are one dimensional. The can record the sound, but it can't tell you what direction the sound came from, or how far away it is.

Solution:
Create a multiple audio recording device. A device with at least 3 microphones. Why not two? Well, two can help tell you how far away a sound is, and which direction it is, relative to the two microphones, but not in terms if it is in front or behind the microphones so much. The third microphone is to help further eliminate the question.
Link a computer to analyse the multiple sound streams, in theory it should be possible to pin point what direction the sound would be. A fourth microphone could also aid in how high/low the sound could be.

Problem #2.
"Look! A shadow!" "What is it?"
Video is very nice, but we have two eyes, not one. It is why we are able to perceive in three dimensions.
The video device would have two cameras... at least our eye span apart, preferibly farther apart. This way, a shadow could be identified as if it really is a shadow, or an actual 3D apparition.
Again, using a computer could recreate a 3D image of the area.

The more and more cameras would be great.

Finally, I would like to have a robot to mount the devices on. A robot could go into areas where we could not.

Anyway, this message is long enough. Gotta hit the chat room.
Back to top
View user's profile Send private message

zombiedigger
Mist
Mist


Joined: Jun 09, 2006
Posts: 216
Location: Atlanta, GA

PostPosted: Sun Oct 14, 2007 8:19 pm    Post subject: Reply with quote
 
Hey Max here is some stuff that might help out in your quest

http://itp.nyu.edu/physcomp/sensors/Reports/Triangulation

Some of my fellow wire heads might try to make these or I will check if they are for sale.

But the short of it is that they are DIrectional Microphones that are set up to triangulate the location of the sound.

As for Video rendering of a 3D model, well thats still in the works with the all mighty nerd and geek gods.

A great article on it can be found here:
http://www.cs.unc.edu/~marc/pubs/Pollefeys3DIM99.pdf
_________________
If your not behind our Troops, please feel free to stand infront of them.


Investigation Format:
http://ghosthounds.com/ftopic-3747-.html#47133
Back to top
View user's profile Send private message Visit poster's website

Display posts from previous:   
Post new topic   Reply to topic    Ghost Hounds Forum Index -> GHOST HUNTING TECH All times are GMT - 6 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2002 phpBB Group
Forums ©

 


 

LEGAL DISCLAIMER

Ghost hunting is a potentially hazardous activity due to numerous environmental variables. Outdoor ghost hunts typically take place in dark areas such as cemeteries and old buildings which may contain unseen hazards that pose risk of bodily harm, damage to property or even death. We do not recommend anyone venture into an unfamiliar area without first surveying potential hazards during daylight hours.

Neither Ghost Hounds members, site subscribers, site moderators or founder and director Patrick Burns assume any liability for any bodily injury, loss of life, or loss / damage to personal or private property resulting either directly or indirectly from information found on this site.

Furthermore, we assume no liability for the actions of people that choose to trespass on private property. We strongly oppose anyone being on private property without the expressed consent of the property owner or its legally appointed agent.

Your use of this site constitutes you agreem to the above and assume full legal and moral responsibility for your own actions.




All logos and trademarks in this site are property of their respective owner. The comments are property of their posters, all the rest © 2003, 2004 by Ghosthounds. Keywords, ghost hunters, ghosthunters, scifi, sci fi, paranormal investigators, Georgia ghost hunters, georgia ghost hunting, georgia ghosts, georgia paranormal, atlanta ghosts, atlanta ghost hunters, atlanta hauntings, georgia haunt hunt team, taps, t.a.p.s.
:: Theme Developed by DisipaL Site :: Powered by mid.gr ::